You’ll learn this quickly, as fighting more than a few basic enemies at a time in the “wrong” way can quickly result in a chain reaction of getting bashed by all of them and killed before you even know what hit you. When bigger enemies come in however, they tend to have more distinct patterns that, in turn, force you to fight them in very specific ways that rarely allow for much experimentation.
Certain enemies might hang back and fire arrows at you while you’re dealing with others in close-quarters, and depending on the situation you could justify going after either one first. Sneaking a few hits in between using your shield to block, dodging when red indicators are shown, and parrying when yellow indicators are shown is a delicate dance that can be fun when it’s all happening at once and you’re in the zone. The combat of Tails of Iron is presented as the main course, and does have a few functional albeit boiler plate ideas that keep it from falling into complete mediocrity. But Tails of Iron’s primary problem is not it’s watered-down nature it’s that it doesn’t make any of its main mechanics fun or satisfying enough to weather the storm of monotony that inevitably rolls in once you notice it’s small handful of ideas starting to repeat themselves. And to its credit, there is a bit more meat on the bone than first meets the eye with food recipes that can be learned and a fair amount of weapons and armor that can be collected. Afterall, there is nothing wrong with a simplistic take on a genre that normally sees more complex games come out of it.
![tails of iron release date switch tails of iron release date switch](https://www.indiemag.fr/sites/default/files/jeux/c/cris-tales/galerie/galerie-cris-tales_0.jpg)
Depending on what you’re looking for from this sort of game, it could be right up your alley if you don’t want to deal with the complexities of truly deep combat or be overwhelmed with the open-ended nature of a really expansive world. It checks a lot of the side-scrolling action-RPG boxes well enough with a wide variety of weapons and shields that make you balance out their effectiveness with their weight, a handful of enemy types that require different approaches to take down, and the occasional bit of backtracking and side quests that can sometimes make the game feel like something bigger than it actually is. Tails of Iron’s gameplay is a similarly mixed bag. "While Tails of Iron does seem to check a lot of the boxes that a game like this should, I still never quite felt all of its pieces click into place in a consistently satisfying way." Ruins and macabre pepper every area and the nice variety of color pallets and multitude of scrolling layers go a long way to establishing the vibe – even if the story itself doesn’t. Everywhere you look there is a visual feast. To its credit you do get a pretty good sense of the tone of the game from its highly detailed world. How much it’s predictability might bother you will largely depend on how much the minutiae of the story of a game like this matters to you. It does set itself up well despite unabashedly refusing to deviate from the formula in almost any meaningful way. The story is about as cookie-cutter as it gets for RPGs, and you shouldn’t go into it expecting any interesting twists outside of the archetypal characters that you normally see in games like this replaced with rats and frogs. This won’t come easy though, as legions of warty frogs revel at the chance to stand in your way. Of course, the heir to the throne is his son, who you control throughout the treacherous journey of rescuing and re-establishing the rat kingdom to its former glory. After a sustained period of tranquility, the rat kingdom once again finds itself in peril as the aging king can no longer protect it. Tails of Iron starts off at the peak of a long-fought rivalry between two kingdoms the frogs and the rats.
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While it does seem to check a lot of the boxes that a game like this should, I still never quite felt all of its pieces click into place in a consistently satisfying way.
![tails of iron release date switch tails of iron release date switch](https://media.rawg.io/media/screenshots/902/90247825dc9b8138197666fe44aa5ace.jpg)
Tails of Iron strives to be a game that accomplishes all of this with its light emphasis on RPG mechanics and a rather bleak, somber overall tone. It’s also equally uncommon for such ideas to blend together in a seamless way that doesn’t feel forced or inorganic.
Tails of iron release date switch full#
It’s not every day that you come across a game that juxtaposes a whimsical story-book art style full of forest animals with a brutal weapon-based combat system.